Move shader caches to VideoCommon
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@@ -31,6 +31,7 @@ void SetGenerationMode()
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RasterizationState state = {};
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state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
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g_renderer->SetRasterizationState(state);
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g_vertex_manager->SetRasterizationStateChanged();
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}
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void SetScissor()
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@@ -132,6 +133,7 @@ void SetDepthMode()
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DepthState state = {};
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state.Generate(bpmem);
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g_renderer->SetDepthState(state);
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g_vertex_manager->SetDepthStateChanged();
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}
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void SetBlendMode()
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@@ -139,6 +141,7 @@ void SetBlendMode()
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BlendingState state = {};
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state.Generate(bpmem);
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g_renderer->SetBlendingState(state);
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g_vertex_manager->SetBlendingStateChanged();
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}
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/* Explanation of the magic behind ClearScreen:
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