Move shader caches to VideoCommon

This commit is contained in:
Stenzek committed 2018-03-10 15:56:30 +10:00
1 parent 24df896eb8
commit dec0c3bce8
48 files changed
+1448 -3346

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@@ -31,6 +31,7 @@ void SetGenerationMode()
RasterizationState state = {};
state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
g_renderer->SetRasterizationState(state);
g_vertex_manager->SetRasterizationStateChanged();
}
void SetScissor()
@@ -132,6 +133,7 @@ void SetDepthMode()
DepthState state = {};
state.Generate(bpmem);
g_renderer->SetDepthState(state);
g_vertex_manager->SetDepthStateChanged();
}
void SetBlendMode()
@@ -139,6 +141,7 @@ void SetBlendMode()
BlendingState state = {};
state.Generate(bpmem);
g_renderer->SetBlendingState(state);
g_vertex_manager->SetBlendingStateChanged();
}
/* Explanation of the magic behind ClearScreen: