DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the faked GP watchdog moved in scheduler. DC should work for everyone now, we just may need to adjust FAKE_GP_WATCHDOG_PERIOD. TODO if it worth it: the actual re-scheduling of the new callback is stupid, so... + Some clean up. + Remove the unused GPUCallBack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1210 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -22,8 +22,6 @@
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#include "CoreTiming.h"
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#include "StringUtil.h"
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#include "HW/CommandProcessor.h" // <- for DC watchdog hack
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// TODO(ector): Replace new/delete in this file with a simple memory pool
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// Don't expect a massive speedup though.
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@@ -305,10 +303,6 @@ void Advance()
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globalTimer += cyclesExecuted;
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// for DC watchdog hack
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// TODO (mb2): add DC mode check
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CommandProcessor::CheckGPWDInterruptForSpinlock();
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while (first)
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{
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if (first->time <= globalTimer)
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@@ -48,11 +48,10 @@
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// TODO (mb2):
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// * raise watermark Ov/Un irq: POINTLESS since emulated GP timings can't be accuratly set.
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// Only 3 choices IMHO for a correct emulated load balancing in DC mode:
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// - make our own GP watchdog hack that can lock CPU if GP too slow.
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// - make our own GP watchdog hack that can lock CPU if GP too slow. STARTED
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// - hack directly something in PPC timings (dunno how)
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// - boost GP so we can consider it as infinitely fast compared to CPU.
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// * raise ReadIdle/CmdIdle flags and observe behaviour of MP1 & ZTP (at least)
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// * investigate VI and PI for fixing the DC ZTP bug.
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// * Clean useless comments and debug stuff in Read16, Write16, GatherPipeBursted when sync will be fixed for DC
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// * (reminder) do the same in:
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// PeripheralInterface.cpp, PixelEngine.cpp, OGL->BPStructs.cpp, fifo.cpp... ok just check change log >>
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@@ -173,31 +172,28 @@ int et_UpdateInterrupts;
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// for GP watchdog hack
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void IncrementGPWDToken()
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{
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#ifdef WIN32
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#ifdef _WIN32
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InterlockedIncrement((LONG*)&fifo.Fake_GPWDToken);
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#else
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Common::InterlockedIncrement((int*)&fifo.Fake_GPWDToken);
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#endif
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}
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void CheckGPWDInterruptForSpinlock()
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// Check every FAKE_GP_WATCHDOG_PERIOD if a PE-frame-finish occured
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// if not then lock CPUThread until GP finish a frame.
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u32 fake_GPWatchdogLastToken = 0;
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void WaitForFrameFinish()
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{
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if (fifo.Fake_GPWDInterrupt)
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{
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// Wait for GPU to catch up
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while (fifo.bFF_GPReadEnable && (fifo.CPReadWriteDistance > 0) && !(fifo.bFF_BPEnable && fifo.bFF_Breakpoint))
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//while (fifo.bFF_GPReadEnable && (fifo.CPReadWriteDistance > 0))
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;
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//if (!fifo.bFF_GPReadEnable) PanicAlert("WARNING: Fake_GPWDInterrupt raised but can't flush fifo. Fake_GPWDToken %i",fifo.Fake_GPWDToken);
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#ifdef _WIN32
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InterlockedExchange((LONG*)&fifo.Fake_GPWDInterrupt, 0);
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#else
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Common::InterlockedExchange((int*)&fifo.Fake_GPWDInterrupt, 0);
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#endif
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LOGV(COMMANDPROCESSOR, 2, "!!! Fake_GPWDInterrupt raised. Fake_GPWDToken %i",fifo.Fake_GPWDToken);
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}
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while (fake_GPWatchdogLastToken == fifo.Fake_GPWDToken && fifo.bFF_GPReadEnable && (fifo.CPReadWriteDistance > 0) && !(fifo.bFF_BPEnable && fifo.bFF_Breakpoint))
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;
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// oh well, should be safe.
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// Assuming: time between 2 GP-frame-finish (ie. increment of fifo.Fake_GPWDToken)
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// will be EVER way superior to time between
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// "while (g_FAKE_GPWatchdogToken == fifo.Fake_GPWDToken..." and this line. :p
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fake_GPWatchdogLastToken = fifo.Fake_GPWDToken;
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}
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void UpdateInterrupts_Wrapper(u64 userdata, int cyclesLate)
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{
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UpdateInterrupts();
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@@ -517,10 +513,6 @@ void GatherPipeBursted()
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if (Core::g_CoreStartupParameter.bUseDualCore)
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{
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// for GP watchdog hack
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// not very safe to do that here
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CheckGPWDInterruptForSpinlock();
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// update the fifo-pointer
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fifo.CPWritePointer += GPFifo::GATHER_PIPE_SIZE;
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if (fifo.CPWritePointer >= fifo.CPEnd)
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@@ -79,9 +79,9 @@ void UpdateInterruptsFromVideoPlugin();
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bool AllowIdleSkipping();
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// for GP watchdog hack
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// for DC GP watchdog hack
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void IncrementGPWDToken();
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void CheckGPWDInterruptForSpinlock();
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void WaitForFrameFinish();
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} // end of namespace CommandProcessor
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@@ -177,7 +177,6 @@ void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
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{
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g_bSignalFinishInterrupt = 1;
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UpdateInterrupts();
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CommandProcessor::IncrementGPWDToken();
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}
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// SetToken
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@@ -192,6 +191,7 @@ void SetToken(const u16 _token, const int _bSetTokenAcknowledge)
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// THIS IS EXECUTED FROM VIDEO THREAD
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void SetFinish()
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{
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CommandProcessor::IncrementGPWDToken(); // for DC watchdog hack
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CoreTiming::ScheduleEvent_Threadsafe(
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0, et_SetFinishOnMainThread);
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LOGV(PIXELENGINE, 2, "VIDEO Set Finish");
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@@ -24,6 +24,7 @@
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#include "../HW/AudioInterface.h"
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#include "../HW/VideoInterface.h"
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#include "../HW/SerialInterface.h"
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#include "../HW/CommandProcessor.h" // for DC watchdog hack
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#include "../PowerPC/PowerPC.h"
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#include "../CoreTiming.h"
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#include "../Core.h"
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@@ -42,6 +43,7 @@ s64 fakeDec;
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// With TB clk at 1/4 of BUS clk
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// and it seems BUS clk is really 1/3 of CPU clk
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// note: ZWW is ok and faster with TIMER_RATIO=8 though.
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// !!! POSSIBLE STABLE PERF BOOST HACK THERE !!!
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enum {
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TIMER_RATIO = 12
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};
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@@ -53,7 +55,7 @@ int et_AI;
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int et_AudioFifo;
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int et_DSP;
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int et_IPC_HLE;
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int et_GPU;
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int et_FakeGPWD; // for DC watchdog hack
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// These are badly educated guesses
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// Feel free to experiment
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@@ -77,8 +79,10 @@ int
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// increase this number.
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IPC_HLE_PERIOD = GetTicksPerSecond() / 250,
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// This one is also fairly arbitrary. Every N cycles, run the GPU until it starves (in single core mode only).
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GPU_PERIOD = 10000;
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// For DC watchdog hack
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// Once every 2 frame-period should be enough.
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// Assuming game's frame-finish-watchdog wait more than 2 emulated frame-period before starting its mess.
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FAKE_GP_WATCHDOG_PERIOD = GetTicksPerSecond() / 30;
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u32 GetTicksPerSecond()
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{
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@@ -161,9 +165,12 @@ void AdvanceCallback(int cyclesExecuted)
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PowerPC::ppcState.spr[SPR_DEC] = (u32)fakeDec / TIMER_RATIO;
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}
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void GPUCallback(u64 userdata, int cyclesLate)
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// For DC watchdog hack
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void FakeGPWatchdogCallback(u64 userdata, int cyclesLate)
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{
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CoreTiming::ScheduleEvent(GPU_PERIOD-cyclesLate, et_GPU);
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CommandProcessor::WaitForFrameFinish(); // lock CPUThread until frame finish
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CoreTiming::ScheduleEvent(FAKE_GP_WATCHDOG_PERIOD-cyclesLate, et_FakeGPWD);
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}
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void Init()
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@@ -197,7 +204,6 @@ void Init()
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et_VI = CoreTiming::RegisterEvent("VICallback", VICallback);
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et_SI = CoreTiming::RegisterEvent("SICallback", SICallback);
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et_DSP = CoreTiming::RegisterEvent("DSPCallback", DSPCallback);
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et_GPU = CoreTiming::RegisterEvent("GPUCallback", GPUCallback);
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et_AudioFifo = CoreTiming::RegisterEvent("AudioFifoCallback", AudioFifoCallback);
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et_IPC_HLE = CoreTiming::RegisterEvent("IPC_HLE_UpdateCallback", IPC_HLE_UpdateCallback);
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@@ -207,8 +213,12 @@ void Init()
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CoreTiming::ScheduleEvent(SI_PERIOD, et_SI);
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CoreTiming::ScheduleEvent(CPU_CORE_CLOCK / (32000 * 4 / 32), et_AudioFifo);
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if (!Core::GetStartupParameter().bUseDualCore)
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CoreTiming::ScheduleEvent(GPU_PERIOD, et_GPU);
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// For DC watchdog hack
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if (Core::GetStartupParameter().bUseDualCore)
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{
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et_FakeGPWD = CoreTiming::RegisterEvent("FakeGPWatchdogCallback", FakeGPWatchdogCallback);
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CoreTiming::ScheduleEvent(FAKE_GP_WATCHDOG_PERIOD, et_FakeGPWD);
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}
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if (Core::GetStartupParameter().bWii)
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CoreTiming::ScheduleEvent(IPC_HLE_PERIOD, et_IPC_HLE);
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