DX11 code maintenance, part 1:

Move sampler state/shader resource management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX committed 2011-01-24 08:44:32 +00:00
1 parent a4e338b379
commit e0b757fe6a
9 files changed
+79 -75

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@@ -24,6 +24,10 @@ public:
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
// No need to implement these in D3D9
void ApplyState() {}
void UnsetTextures() {}
void RenderText(const char* pstr, int left, int top, u32 color);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);