Merge pull request #13825 from jordan-woyak/dont-count-playtime-while-suspended
Common/Timer: Add a SteadyAwakeClock class to make play time tracking ignore time while suspended.
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@@ -72,8 +72,8 @@ void CPUManager::StartTimePlayedTimer()
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{
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Common::SetCurrentThreadName("Play Time Tracker");
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// Steady clock for greater accuracy of timing
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std::chrono::steady_clock timer;
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// Use a clock that will appropriately ignore suspended system time.
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Common::SteadyAwakeClock timer;
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auto prev_time = timer.now();
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while (true)
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