Add some TODOs.

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NeoBrainX committed 2013-01-08 18:56:01 +01:00
1 parent d3882771aa
commit e204a6e015
2 files changed
+3 -1

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@@ -1201,6 +1201,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
{
if (bUseDstAlpha)
{
// TODO: WTF is this crap? We're enabling color writing regardless of the actual GPU state here...
D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
if(bpmem.zmode.testenable && bpmem.zmode.updateenable)