Remove UDPWiimote feature
It substantially complicates the code and doesn't really provide any functionality. According to the forums, the Android app is out of date and has been broken for quite a while. If we want to add this back, I'd write an app that speaks a more native Wiimote protocol, and we can hook that up to the backend quite easily. It could even be over our NetPlay protocol!
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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@@ -95,7 +95,6 @@
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="TASInputDlg.cpp" />
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<ClCompile Include="UDPConfigDiag.cpp" />
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<ClCompile Include="VideoConfigDiag.cpp" />
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<ClCompile Include="WiimoteConfigDiag.cpp" />
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<ClCompile Include="WXInputBase.cpp" />
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@@ -144,7 +143,6 @@
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<ClInclude Include="PHackSettings.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="TASInputDlg.h" />
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<ClInclude Include="UDPConfigDiag.h" />
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<ClInclude Include="VideoConfigDiag.h" />
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<ClInclude Include="WiimoteConfigDiag.h" />
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<ClInclude Include="WXInputBase.h" />
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@@ -230,4 +228,4 @@
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<Message Text="Copy: @(BinaryFiles) -> $(BinaryOutputDir)" Importance="High" />
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<Copy SourceFiles="@(BinaryFiles)" DestinationFolder="$(BinaryOutputDir)" />
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</Target>
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</Project>
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</Project>
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