[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.
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@@ -592,6 +592,9 @@ void ProgramShaderCache::CreateHeader ( void )
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"#define frac fract\n"
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"#define lerp mix\n"
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// Terrible hack, look at DriverDetails.h
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"%s\n"
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, v==GLSLES3 ? "#version 300 es" : v==GLSL_130 ? "#version 130" : v==GLSL_140 ? "#version 140" : "#version 150"
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, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
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, g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : ""
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@@ -600,6 +603,7 @@ void ProgramShaderCache::CreateHeader ( void )
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, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "in" : "centroid in"
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, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "out" : "centroid out"
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, DriverDetails::HasBug(DriverDetails::BUG_BROKENTEXTURESIZE) ? "#define textureSize(x, y) ivec2(1, 1)" : ""
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);
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}
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