Added Dance Mat support for the Family Trainer/Active Life series.

Select the dance mat via Configure > Gamecube > Port 1 > Dance Mat

The dance mat is mapped to the GC Pad:

D-Pad Up = Blue Arrow Up
D-Pad Down = Blue Arrow Down
D-Pad Left = Blue Arrow Left
D-Pad Right = Blue Square
Y Button = Orange Arrow Up
A Button = Orange Arrow Down
X Button = Orange Arrow Right
B Button = Oranage Square
This commit is contained in:
skidau committed 2013-04-30 23:36:46 +10:00
1 parent e5fdd301a9
commit e70a277af2
9 files changed
+406 -3

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@@ -298,6 +298,7 @@
<ClCompile Include="Src\HW\SI.cpp" />
<ClCompile Include="Src\HW\SI_Device.cpp" />
<ClCompile Include="Src\HW\SI_DeviceAMBaseboard.cpp" />
<ClCompile Include="Src\HW\SI_DeviceDanceMat.cpp" />
<ClCompile Include="Src\HW\SI_DeviceGBA.cpp" />
<ClCompile Include="Src\HW\SI_DeviceGCController.cpp" />
<ClCompile Include="Src\HW\SI_DeviceGCSteeringWheel.cpp" />
@@ -498,6 +499,7 @@
<ClInclude Include="Src\HW\SI.h" />
<ClInclude Include="Src\HW\SI_Device.h" />
<ClInclude Include="Src\HW\SI_DeviceAMBaseboard.h" />
<ClInclude Include="Src\HW\SI_DeviceDanceMat.h" />
<ClInclude Include="Src\HW\SI_DeviceGBA.h" />
<ClInclude Include="Src\HW\SI_DeviceGCController.h" />
<ClInclude Include="Src\HW\SI_DeviceGCSteeringWheel.h" />