Overlay the user Shaders/ over the shared one to avoid copying files

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Pierre Bourdon committed 2013-09-14 06:08:30 +02:00
1 parent 6bdb6585d6
commit e7213ca4b1
46 files changed
+41 -23

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+21
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@@ -0,0 +1,21 @@
uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
vec4 c0 = texture(samp9, uv0);
float red = 0.0;
float blue = 0.0;
if (c0.r > 0.15 && c0.b > 0.15)
{
blue = 0.5;
red = 0.5;
}
float green = max(c0.r + c0.b, c0.g);
ocol0 = vec4(red, green, blue, 1.0);
}