Overlay the user Shaders/ over the shared one to avoid copying files

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Pierre Bourdon committed 2013-09-14 06:08:30 +02:00
1 parent 6bdb6585d6
commit e7213ca4b1
46 files changed
+41 -23

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uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
uniform vec4 resolution;
void main()
{
float4 c0 = texture(samp9, uv0);
float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw);
ocol0 = c0 - c1;
}