add stage parameter for texture load, so ogl can bind to the correct sampler
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@@ -40,7 +40,7 @@ private:
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TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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void Load(unsigned int stage, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int levels, bool autogen_mips = false);
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void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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