PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.

Fixes issue 5618.
This commit is contained in:
NeoBrainX committed 2013-03-15 15:08:51 +01:00
1 parent def578fea6
commit e877b5019b
2 files changed
+3 -2

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@@ -413,6 +413,7 @@ void PixelShaderManager::SetZTextureBias(u32 bias)
void PixelShaderManager::SetViewportChanged()
{
s_bDepthRangeChanged = true;
s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
}
void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)