OpenGL: always use texture2d as efb

This commit is contained in:
degasus committed 2013-11-25 08:32:41 +01:00
1 parent 230e12ae8c
commit e8f23af10b
4 files changed
+31 -39

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@@ -57,14 +57,6 @@ struct XFBSource : public XFBSourceBase
const GLuint texture;
};
inline GLenum getFbType()
{
#ifndef USE_GLES3
return GL_TEXTURE_RECTANGLE;
#endif
return GL_TEXTURE_2D;
}
class FramebufferManager : public FramebufferManagerBase
{
public: