OpenGL: always use texture2d as efb

This commit is contained in:
degasus committed 2013-11-25 08:32:41 +01:00
1 parent 230e12ae8c
commit e8f23af10b
4 files changed
+31 -39

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@@ -296,7 +296,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
GL_REPORT_ERRORD();
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(getFbType(), read_texture);
glBindTexture(GL_TEXTURE_2D, read_texture);
glViewport(0, 0, virtual_width, virtual_height);