VideoCommon: call texture load graphics mod hook when Dolphin loads a texture
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@@ -46,7 +46,7 @@ private:
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std::unordered_map<std::string, std::vector<GraphicsModAction*>>
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m_projection_texture_target_to_actions;
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std::unordered_map<std::string, std::vector<GraphicsModAction*>> m_draw_started_target_to_actions;
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std::unordered_map<std::string, std::vector<GraphicsModAction*>> m_load_target_to_actions;
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std::unordered_map<std::string, std::vector<GraphicsModAction*>> m_load_texture_target_to_actions;
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std::unordered_map<FBInfo, std::vector<GraphicsModAction*>, FBInfoHasher> m_efb_target_to_actions;
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std::unordered_map<FBInfo, std::vector<GraphicsModAction*>, FBInfoHasher> m_xfb_target_to_actions;
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