Clean up some struct indentations

Also cleaned up the indentations of some variable declarations.
This commit is contained in:
Lioncash committed 2014-02-09 19:40:11 -05:00
1 parent 40182a48a5
commit ebb48d019e
50 files changed
+1357 -1355

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+28 -28
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@@ -41,10 +41,10 @@ public:
EcWii();
~EcWii();
static EcWii& GetInstance();
u32 getNgId() {return Common::swap32(BootMiiKeysBin.ng_id);}
u32 getNgKeyId() {return Common::swap32(BootMiiKeysBin.ng_key_id);}
const u8* getNgPriv() {return BootMiiKeysBin.ng_priv;}
const u8* getNgSig() {return BootMiiKeysBin.ng_sig;};
u32 getNgId() {return Common::swap32(BootMiiKeysBin.ng_id);}
u32 getNgKeyId() {return Common::swap32(BootMiiKeysBin.ng_key_id);}
const u8* getNgPriv() {return BootMiiKeysBin.ng_priv;}
const u8* getNgSig() {return BootMiiKeysBin.ng_sig;};
private:
void InitDefaults();
@@ -65,38 +65,38 @@ private:
struct
{
u8 creator [0x100]; // 0x000
u8 boot1_hash [ 0x14]; // 0x100
u8 common_key [ 0x10]; // 0x114
u32 ng_id; // 0x124
u8 creator [0x100]; // 0x000
u8 boot1_hash [ 0x14]; // 0x100
u8 common_key [ 0x10]; // 0x114
u32 ng_id; // 0x124
union {
struct {
u8 ng_priv [ 0x1e]; // 0x128
u8 pad1 [ 0x12];
u8 ng_priv [ 0x1e]; // 0x128
u8 pad1 [ 0x12];
};
struct {
u8 pad2 [ 0x1c];
u8 nand_hmac [ 0x14]; //0x144
u8 pad2 [ 0x1c];
u8 nand_hmac [ 0x14]; //0x144
};
};
u8 nand_key [ 0x10]; //0x158
u8 rng_key [ 0x10]; //0x168
u32 unk1; //0x178
u32 unk2; //0x17C
u8 eeprom_pad [ 0x80]; //0x180
u8 nand_key [ 0x10]; //0x158
u8 rng_key [ 0x10]; //0x168
u32 unk1; //0x178
u32 unk2; //0x17C
u8 eeprom_pad [ 0x80]; //0x180
u32 ms_id; //0x200
u32 ca_id; //0x204
u32 ng_key_id; //0x208
u8 ng_sig [ 0x3c]; //0x20c
eep_ctr_t counters [ 0x02]; //0x248
u8 fill [ 0x18]; //0x25c
u8 korean_key [ 0x10]; //0x274
u8 pad3 [ 0x74]; //0x284
u16 prng_seed [ 0x02]; //0x2F8
u8 pad4 [ 0x04]; //0x2FC
u32 ms_id; //0x200
u32 ca_id; //0x204
u32 ng_key_id; //0x208
u8 ng_sig [ 0x3c]; //0x20c
eep_ctr_t counters [ 0x02]; //0x248
u8 fill [ 0x18]; //0x25c
u8 korean_key [ 0x10]; //0x274
u8 pad3 [ 0x74]; //0x284
u16 prng_seed [ 0x02]; //0x2F8
u8 pad4 [ 0x04]; //0x2FC
u8 crack_pad [0x100]; //0x300
u8 crack_pad [0x100]; //0x300
}