Multithreadded Shadergen: Minor fixups.

This commit is contained in:
Scott Mansell committed 2016-06-26 16:13:22 +12:00
1 parent 95469ec225
commit ebe5fd0b36
9 files changed
+25 -29

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@@ -228,7 +228,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
}
// Need to compile a new shader
ShaderCode code = GenerateGeometryShaderCode(primitive_type, API_D3D, uid.GetUidData());
ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))