Automatic translation resources update from Transifex

This commit is contained in:
Dolphin i18n Bot
2014-01-27 00:00:40 +00:00
parent 9b6c6fa9e4
commit ec8e17c50f
24 changed files with 4622 additions and 16334 deletions
+121 -297
View File
@@ -1,7 +1,7 @@
# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
#
# Translators:
# N69 <[email protected]>, 2013
# Kein <[email protected]>, 2011
@@ -9,17 +9,15 @@ msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-01-18 16:43+0000\n"
"POT-Creation-Date: 2014-01-22 00:00+0000\n"
"PO-Revision-Date: 2014-01-18 16:41+0000\n"
"Last-Translator: dolphinbot <[email protected]>\n"
"Language-Team: Russian (http://www.transifex.com/projects/p/dolphin-emu/"
"language/ru/)\n"
"Language: ru\n"
"Language-Team: Russian (http://www.transifex.com/projects/p/dolphin-emu/language/ru/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Language: ru\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
msgid " (too many to display)"
@@ -40,15 +38,12 @@ msgstr "! НЕТ"
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" не существует.\n"
" Создать новую карту памяти на 16Мб?"
msgstr "\"%s\" не существует.\n Создать новую карту памяти на 16Мб?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"%s\" неверный образ GCM/ISO, или не является образом игры для GC/Wii."
msgstr "\"%s\" неверный образ GCM/ISO, или не является образом игры для GC/Wii."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730
#, c-format
@@ -86,27 +81,21 @@ msgstr "%s не может быть сжат. Возможно образ пов
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"%s невозможно загрузить карту памяти\n"
"Размер файла карты поврежден (0x%x bytes)"
msgstr "%s невозможно загрузить карту памяти\nРазмер файла карты поврежден (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:66
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"%s невозможно загрузить карту памяти\n"
"Размер карты поврежден (0x%x bytes)"
msgstr "%s невозможно загрузить карту памяти\nРазмер карты поврежден (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:46
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s невозможно загрузить карту памяти\n"
"Размер файла неверен (0x%x bytes)"
msgstr "%s невозможно загрузить карту памяти\nРазмер файла неверен (0x%x bytes)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:412
#, c-format
@@ -403,9 +392,7 @@ msgstr "Игра не запущена."
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
"Поддерживаемых устройств bluetooth не найдено.⏎ Вы должны вручную подключить "
"wiimote'ы."
msgstr "Поддерживаемых устройств bluetooth не найдено.⏎ Вы должны вручную подключить wiimote'ы."
#: Source/Core/DolphinWX/NetWindow.cpp:104
msgid ""
@@ -450,8 +437,7 @@ msgstr "Точность:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"Some games depend on this for certain graphical effects or gameplay functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
@@ -468,47 +454,34 @@ msgid ""
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Ошибка расшифровки Action Replay Code:\n"
"Проверка не удалась\n"
"\n"
"Ошибочный код:\n"
"%s"
msgstr "Ошибка расшифровки Action Replay Code:\nПроверка не удалась\n\nОшибочный код:\n%s"
#: Source/Core/Core/ActionReplay.cpp:662
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Ошибка ActionReplay: неверный размер (%08x : адрес = %08x) в добавляемом "
"коде (%s)"
msgstr "Ошибка ActionReplay: неверный размер (%08x : адрес = %08x) в добавляемом коде (%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Ошибка Action Replay: Неверный размер (%08x : address = %08x) в Fill и "
"Slide (%s)"
msgstr "Ошибка Action Replay: Неверный размер (%08x : address = %08x) в Fill и Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:542
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Ошибка Action Replay: Неверный размер (%08x : address = %08x) в заполнении "
"ОЗУ (%s)"
msgstr "Ошибка Action Replay: Неверный размер (%08x : address = %08x) в заполнении ОЗУ (%s)"
#: Source/Core/Core/ActionReplay.cpp:602
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Ошибка Action Replay: Неверный размер (%08x : address = %08x) в ОЗУ к точке "
"(%s)"
msgstr "Ошибка Action Replay: Неверный размер (%08x : address = %08x) в ОЗУ к точке (%s)"
#: Source/Core/Core/ActionReplay.cpp:797
#, c-format
@@ -520,9 +493,7 @@ msgstr "Ошибка Action Replay: Неверное значение (%08x) в
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Ошибка Action Replay: основной код и запись в CCXXXXXX не реализована (%s) ⏎ "
"основные коды не нужны. Не используйте основные кодоы."
msgstr "Ошибка Action Replay: основной код и запись в CCXXXXXX не реализована (%s) ⏎ основные коды не нужны. Не используйте основные кодоы."
#: Source/Core/Core/ActionReplay.cpp:187
#, c-format
@@ -584,8 +555,7 @@ msgstr "Адрес :"
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
@@ -595,8 +565,7 @@ msgstr ""
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
@@ -680,9 +649,7 @@ msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Включить эффекты пост-процесса после завершения кадра. ⏎ ⏎ Если не уверены, "
"выберете (выкл)"
msgstr "Включить эффекты пост-процесса после завершения кадра. ⏎ ⏎ Если не уверены, выберете (выкл)"
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Arabic"
@@ -697,9 +664,7 @@ msgstr "Вы уверены, что хотите удалить \"%s\"?"
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Вы уверены, что хотите удалить эти файлы?\n"
"Они исчезнут навсегда!"
msgstr "Вы уверены, что хотите удалить эти файлы?\nОни исчезнут навсегда!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Are you sure you want to delete this file? It will be gone forever!"
@@ -757,9 +722,7 @@ msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Автоматическая настройка размера окна под ваше внутренние разрешение.⏎ ⏎ "
"Если вы не уверены, то галочку не ставьте."
msgstr "Автоматическая настройка размера окна под ваше внутренние разрешение.⏎ ⏎ Если вы не уверены, то галочку не ставьте."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705
msgid "B"
@@ -890,8 +853,8 @@ msgstr "Кнопки"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave"
" this option disabled."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
@@ -965,9 +928,7 @@ msgstr ""
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Нельзя использовать этот файл, как карту памяти\n"
"Вы пытаетесь использовать один файл в обоих слотах?"
msgstr "Нельзя использовать этот файл, как карту памяти\nВы пытаетесь использовать один файл в обоих слотах?"
#: Source/Core/DolphinWX/WXInputBase.cpp:39
msgid "Caps Lock"
@@ -1001,9 +962,7 @@ msgstr "Сменить игру"
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Позволяет сменить язык интерфейса программы.\n"
"Для активации требуется перезапуск."
msgstr "Позволяет сменить язык интерфейса программы.\nДля активации требуется перезапуск."
#: Source/Core/DolphinWX/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
@@ -1015,8 +974,7 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:508
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
"Изменения данной опции вступят в силу только после перезапуска эмулятора."
msgstr "Изменения данной опции вступят в силу только после перезапуска эмулятора."
#: Source/Core/DolphinWX/NetWindow.cpp:320
msgid "Chat"
@@ -1104,9 +1062,7 @@ msgstr "Очистить"
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Клиент отсоединился во время игры! Сетевая игра остановлена. Вы должны "
"остановить игру."
msgstr "Клиент отсоединился во время игры! Сетевая игра остановлена. Вы должны остановить игру."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:583
#: Source/Core/DolphinWX/ISOProperties.cpp:603
@@ -1261,13 +1217,10 @@ msgstr "Не удалось инициализировать вывод %s."
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Не удалось прочесть \"%s\". В приводе нет диска или он не является копией "
"игры GC/Wii. Пожалйста, учитывайте, что большинство приводов для ПК не "
"способны прочитать оригинальные диски для Gamecube и Wii."
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii"
" backup. Please note that original Gamecube and Wii discs cannot be read by"
" most PC DVD drives."
msgstr "Не удалось прочесть \"%s\". В приводе нет диска или он не является копией игры GC/Wii. Пожалйста, учитывайте, что большинство приводов для ПК не способны прочитать оригинальные диски для Gamecube и Wii."
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
@@ -1284,12 +1237,10 @@ msgstr "Не удалось сохранить %s"
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
"If so, then you may need to re-specify your memory card location in the options."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
@@ -1549,8 +1500,7 @@ msgstr "Отключить туман"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@@ -1558,17 +1508,14 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"These are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -1685,17 +1632,13 @@ msgstr "&Репозиторий на Google Code"
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Dolphin не нашел образов игр GC/Wii. Щелкните дважды по этой надписи, чтобы "
"указать путь..."
msgstr "Dolphin не нашел образов игр GC/Wii. Щелкните дважды по этой надписи, чтобы указать путь..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:360
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Dolphin настроен на скрытие всех игр. Кликните здесь два раза, чтобы "
"показать игры..."
msgstr "Dolphin настроен на скрытие всех игр. Кликните здесь два раза, чтобы показать игры..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1150
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
@@ -1704,8 +1647,8 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF"
" = Compatible)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:263
@@ -1788,10 +1731,7 @@ msgid ""
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ОШИБКА: Этой версии Dolphin необходим драйвер TAP-Win32 не ниже версии %d.%d "
"-- Если вы недавно обновили Dolphin , то скорее всего необходимо перегрузить "
"компьютер, чтобы Windows обнаружил новый драйвер."
msgstr "ОШИБКА: Этой версии Dolphin необходим драйвер TAP-Win32 не ниже версии %d.%d -- Если вы недавно обновили Dolphin , то скорее всего необходимо перегрузить компьютер, чтобы Windows обнаружил новый драйвер."
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "EUROPE"
@@ -1841,8 +1781,7 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
@@ -1850,9 +1789,7 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"Fixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@@ -1871,8 +1808,7 @@ msgstr "Включить"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
@@ -1946,19 +1882,13 @@ msgid ""
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Включает анизотропную фильтрацию. Повышает визуальное качество текстур, "
"находящихся под наклоном к углу обзора.\n"
"В некоторых играх возможны проблемы.\n"
" Если не уверены , выберите 1х."
msgstr "Включает анизотропную фильтрацию. Повышает визуальное качество текстур, находящихся под наклоном к углу обзора.\nВ некоторых играх возможны проблемы.\n Если не уверены , выберите 1х."
#: Source/Core/DolphinWX/ISOProperties.cpp:356
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Активирует режим быстрого доступ к диску, необходим для некоторых игр "
"(отключите для повышения совместимости)."
msgstr "Активирует режим быстрого доступ к диску, необходим для некоторых игр (отключите для повышения совместимости)."
#: Source/Core/DolphinWX/MemcardManager.cpp:803
msgid "Enable pages"
@@ -1974,8 +1904,7 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -1988,16 +1917,13 @@ msgstr "Включить Custom Projection Hack"
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"Включить Dolby Pro Logic II эмуляцию, используя 5.1 канальный звук. Нет "
"поддержки в OSX."
msgstr "Включить Dolby Pro Logic II эмуляцию, используя 5.1 канальный звук. Нет поддержки в OSX."
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"Включить Dolby Pro Logic II эмуляцию, используя 5.1 канальный звук. "
"Необходим OpenAL вывод звука."
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only."
msgstr "Включить Dolby Pro Logic II эмуляцию, используя 5.1 канальный звук. Необходим OpenAL вывод звука."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
msgid ""
@@ -2009,11 +1935,9 @@ msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Активирует устройство управления памятью, требуется для некоторых игр "
"(активация повышает совместимость, деактивация - скорость)"
"Enables the Memory Management Unit, needed for some games. (ON = Compatible,"
" OFF = Fast)"
msgstr "Активирует устройство управления памятью, требуется для некоторых игр (активация повышает совместимость, деактивация - скорость)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
@@ -2074,11 +1998,9 @@ msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Ошибка: Попытка использовать шрифт %s, но он не загружен. Игра может "
"отображать шрифт некорректно или вылетить."
"Error: Trying to access %s fonts but they are not loaded. Games may not show"
" fonts correctly, or crash."
msgstr "Ошибка: Попытка использовать шрифт %s, но он не загружен. Игра может отображать шрифт некорректно или вылетить."
#: Source/Core/DolphinWX/WXInputBase.cpp:17
msgid "Escape"
@@ -2248,8 +2170,8 @@ msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin"
" might crash unexpectedly!"
msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
@@ -2312,9 +2234,7 @@ msgstr ""
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Невозможно прочитать директорию корректно \n"
"(0x2000-0x3FFF)"
msgstr "Невозможно прочитать директорию корректно \n(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:132
msgid "Failed to read header"
@@ -2372,7 +2292,8 @@ msgstr "Более быстрая верси MMU (работает не со в
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte "
"%u.)%s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:202
@@ -2395,18 +2316,14 @@ msgstr "Файл конвертирован в .gci"
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Файл не может быть открыт\n"
"или имеет неверное расширение"
msgstr "Файл не может быть открыт\nили имеет неверное расширение"
#: Source/Core/Core/HW/GCMemcard.cpp:40
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"Файл имеет расширение \"%s\"\n"
"допустимые расширения (.raw/.gcp)"
msgstr "Файл имеет расширение \"%s\"\nдопустимые расширения (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:412
msgid "File is not recognized as a memcard"
@@ -2480,17 +2397,14 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:497
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:30
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Формат в ascii (NTSC\\PAL)?\n"
"Выберите \"no\" для sjis (NTSC-J)"
msgstr "Формат в ascii (NTSC\\PAL)?\nВыберите \"no\" для sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Forward"
@@ -2671,11 +2585,9 @@ msgstr "Больше чем"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Greatly increases quality of textures generated using render to texture effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"Slightly decreases performance and possibly causes issues (although unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@@ -2740,14 +2652,7 @@ msgid ""
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Здравствуйте,\n"
"\n"
"Для запуска Dolphin необходимо, чтобы процессор поддерживал расширения "
"SSE2.\n"
"К сожалению, Ваш процессор их не поддерживает.\n"
"\n"
"Sayonara!\n"
msgstr "Здравствуйте,\n\nДля запуска Dolphin необходимо, чтобы процессор поддерживал расширения SSE2.\nК сожалению, Ваш процессор их не поддерживает.\n\nSayonara!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
@@ -2798,8 +2703,7 @@ msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
@@ -2853,8 +2757,7 @@ msgstr "Пропускать изменение формата"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"Improves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@@ -2862,8 +2765,7 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"Improves performance in some games, but might disable some gameplay-related features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -2884,9 +2786,7 @@ msgstr ""
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"Импортированный файл имеет расширение gsc\n"
"но содержит неверный заголовок"
msgstr "Импортированный файл имеет расширение gsc\nно содержит неверный заголовок"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "Imported file has invalid length"
@@ -2896,9 +2796,7 @@ msgstr "Импортиванный неверного размера"
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"Импортированный файл имеет расширение sav\n"
"но содержит неверный заголовок"
msgstr "Импортированный файл имеет расширение sav\nно содержит неверный заголовок"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "In Game"
@@ -2948,8 +2846,7 @@ msgstr "Установить в меню Wii"
#: Source/Core/Core/x64MemTools.cpp:254 Source/Core/Core/x64MemTools.cpp:305
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"Вызван InstallExceptionHandler, но ваша платформа его еще не поддерживает."
msgstr "Вызван InstallExceptionHandler, но ваша платформа его еще не поддерживает."
#: Source/Core/DolphinWX/FrameTools.cpp:1387
msgid "Installing WAD..."
@@ -2991,9 +2888,7 @@ msgstr "Внутреняя ошибка LZO - ошибка сжатия"
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Внутреняя ошибка LZO - ошибка распаковки (%d) (%li, %li) \n"
"Попробуйте звгрузить опять"
msgstr "Внутреняя ошибка LZO - ошибка распаковки (%d) (%li, %li) \nПопробуйте звгрузить опять"
#: Source/Core/Core/State.cpp:534
msgid "Internal LZO Error - lzo_init() failed"
@@ -3039,10 +2934,7 @@ msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"Неверный opening.bnr в gcm:\n"
"%s\n"
" Лучше сделать новую копию игры."
msgstr "Неверный opening.bnr в gcm:\n%s\n Лучше сделать новую копию игры."
#: Source/Core/Core/Movie.cpp:728
msgid "Invalid recording file"
@@ -3167,9 +3059,7 @@ msgstr ""
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Левый/Правый клик для доп. опций\n"
"Средний-клик - очистить."
msgstr "Левый/Правый клик для доп. опций\nСредний-клик - очистить."
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
msgid "Less Than"
@@ -3281,10 +3171,7 @@ msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Загружать свои текстуры из User/Load/Textures/<game_id>/\n"
"\n"
"Если вы не уверены, то галочку не ставьте."
msgstr "Загружать свои текстуры из User/Load/Textures/<game_id>/\n\nЕсли вы не уверены, то галочку не ставьте."
#: Source/Core/DolphinWX/PHackSettings.cpp:37
msgid "Load preset values from hack patterns available."
@@ -3308,8 +3195,7 @@ msgstr "Тип лога"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -3362,8 +3248,7 @@ msgstr "Создатель:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Makes distant objects more visible by removing fog, thus increasing the overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
@@ -3440,8 +3325,7 @@ msgstr "Определение"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -4386,8 +4270,7 @@ msgstr "Выбранный шрифт"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"This should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
@@ -4396,8 +4279,7 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"The software renderer is only used for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
@@ -4405,10 +4287,7 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"The software renderer is only used for debugging, so you'll want to use either Direct3D or OpenGL. Different games will behave differently on each backend, so for best emulation experience it's recommended to try both and chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
@@ -4433,9 +4312,7 @@ msgstr "Serbian"
#: Source/Core/DolphinWX/ConfigMain.cpp:511
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Последовательный порт №1 - тип порта, который используют такие устройства "
"как сетевой адаптер."
msgstr "Последовательный порт №1 - тип порта, который используют такие устройства как сетевой адаптер."
#: Source/Core/DolphinWX/GameListCtrl.cpp:859
msgid "Set as &default ISO"
@@ -4580,14 +4457,8 @@ msgstr "Активирует запрос подтверждения об ост
#: Source/Core/DolphinWX/ConfigMain.cpp:501
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Включает режим уведомления об ошибках эмуляции.\n"
"Отключение данной опции позволит избавиться от надоедливых некритичных "
"ошибок\n"
"во время игры, однако в случае вылета эмулятора вы не увидите никакой "
"информации."
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."
msgstr "Включает режим уведомления об ошибках эмуляции.\nОтключение данной опции позволит избавиться от надоедливых некритичных ошибок\nво время игры, однако в случае вылета эмулятора вы не увидите никакой информации."
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Show first block"
@@ -4600,8 +4471,7 @@ msgstr "Показать лаги счетчика"
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
"These messages include memory card writes, video backend and CPU information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:815
@@ -4622,8 +4492,7 @@ msgstr "Показать заголовок"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"Show the number of frames rendered per second as a measure of emulation speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -4668,8 +4537,7 @@ msgstr "Пропустить EFB доступ из ЦП"
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"If you're experiencing any issues, try raising texture cache accuracy or disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -4692,14 +4560,13 @@ msgstr "Слот B"
msgid "Snapshot"
msgstr "Снапшот"
#: Source/Core/VideoBackends/Software/SWmain.cpp:45
#: Source/Core/VideoBackends/Software/SWmain.cpp:58
msgid "Software Renderer"
msgstr "Программный рендинг"
#: Source/Core/DolphinWX/VideoConfigDiag.h:85
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"Software rendering is an order of magnitude slower than using the other backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
@@ -4734,12 +4601,8 @@ msgstr "Громкость динамика:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
@@ -4799,8 +4662,7 @@ msgstr "Стоп"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"This is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
@@ -4842,9 +4704,7 @@ msgstr "Синхронизировать поток GPU"
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Синхронизировать GPU и CPU потоки, для исправления случайных зависаний в "
"Двухядерном режиме. (ВКЛ = Совместимость, ВЫКЛ = Скорость)"
msgstr "Синхронизировать GPU и CPU потоки, для исправления случайных зависаний в Двухядерном режиме. (ВКЛ = Совместимость, ВЫКЛ = Скорость)"
#: Source/Core/DolphinWX/ConfigMain.cpp:730
#: Source/Core/DolphinWX/ConfigMain.cpp:784
@@ -4933,9 +4793,7 @@ msgstr ""
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Файл %s не может быть открыт для записи. Проверьте, не открыт ли он другой "
"программой."
msgstr "Файл %s не может быть открыт для записи. Проверьте, не открыт ли он другой программой."
#: Source/Core/AudioCommon/WaveFile.cpp:32
#, c-format
@@ -4961,8 +4819,7 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
@@ -4975,8 +4832,7 @@ msgstr "Сохранение, которое вы пытаетесь скопи
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Выбранный язык не поддерживается вашей системой. Возвращаемся к стандартному."
msgstr "Выбранный язык не поддерживается вашей системой. Возвращаемся к стандартному."
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "The server and client's NetPlay versions are incompatible!"
@@ -5011,44 +4867,29 @@ msgstr "Тема:"
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Не найден билет для 00000001/00000002. Ваша копия NAND скорее всего не "
"полная."
msgstr "Не найден билет для 00000001/00000002. Ваша копия NAND скорее всего не полная."
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Данные настройки применяются после глобальных настроек эмулятора, тем самым "
"позволяя\n"
"указать персональные настройки для каждой игры. Каждая опция имеет три "
"состояния:\n"
"включена, выключена и неопределена (применяется глобальное значение данной "
"опции)."
msgstr "Данные настройки применяются после глобальных настроек эмулятора, тем самым позволяя\nуказать персональные настройки для каждой игры. Каждая опция имеет три состояния:\nвключена, выключена и неопределена (применяется глобальное значение данной опции)."
#: Source/Core/Core/ActionReplay.cpp:350
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Симулятор action replay не поддерживает коды, которые меняют сам Action "
"Replay. "
msgstr "Симулятор action replay не поддерживает коды, которые меняют сам Action Replay. "
#: Source/Core/DolphinWX/ConfigMain.cpp:514
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
"Активация данной опции может привести к замедлению эмуляции в Wii-меню и "
"некоторых играх."
msgstr "Активация данной опции может привести к замедлению эмуляции в Wii-меню и некоторых играх."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -5063,10 +4904,8 @@ msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:493
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:315
@@ -5188,8 +5027,7 @@ msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Unable to parse line %u of the entered AR code as a valid encrypted or decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
@@ -5288,8 +5126,7 @@ msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"However, one may skip the popups to allow interruption free gameplay by checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
@@ -5376,9 +5213,7 @@ msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Предупреждение: Советуем создать резервную копию файлов папки: %s\n"
"Хотите продолжить?"
msgstr "Предупреждение: Советуем создать резервную копию файлов папки: %s\nХотите продолжить?"
#: Source/Core/Core/Core.cpp:380
msgid ""
@@ -5393,18 +5228,14 @@ msgid ""
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Предупреждение: Файлы в папке:\n"
"%s\n"
"с совпадающими именами будут переписаны\n"
"Продолжить?"
msgstr "Предупреждение: Файлы в папке:\n%s\nс совпадающими именами будут переписаны\nПродолжить?"
#: Source/Core/Core/Movie.cpp:837
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
"%u > %u) (frame %u > %u). You should load another save before continuing, or"
" load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:854
@@ -5418,20 +5249,15 @@ msgstr ""
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:96
@@ -5617,9 +5443,7 @@ msgstr ""
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Ваш файл GCM/ISO, видимо, неверен (неверный регион).\n"
"Продолжить в режиме PAL?"
msgstr "Ваш файл GCM/ISO, видимо, неверен (неверный регион).\nПродолжить в режиме PAL?"
#: Source/Core/Common/SysConf.cpp:47
#, c-format