OGL: Fix OGL3 with stereo enabled
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@@ -118,6 +118,8 @@ void VideoConfig::Load(const std::string& ini_file)
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// triplicated for each video backend.
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if (bEnableShaderDebugging)
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OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
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VerifyValidity();
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}
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void VideoConfig::GameIniLoad()
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