OGL: Use floating points for viewport parameters.

As told by neobain, ARB_viewport_array introduced float viewports.
They must be supported on OGL4.1+, but it's usually also implemented on 3.3 GPUs.
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degasus committed 2013-10-29 15:29:06 +01:00
1 parent f82e1b9dc7
commit edf0511d4e
2 files changed
+17 -7

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@@ -27,6 +27,7 @@ extern struct VideoConfig {
bool bSupportSampleShading;
GLSL_VERSION eSupportedGLSLVersion;
bool bSupportOGL31;
bool bSupportViewportFloat;
const char *gl_vendor;
const char *gl_renderer;