fix screenshots
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@@ -1217,6 +1217,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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// Save screenshot
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// Save screenshot
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if (s_bScreenshot)
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if (s_bScreenshot)
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