Fix occasional deadlock when stopping FIFO playback

This commit is contained in:
Pokechu22
2021-05-07 15:42:18 -07:00
parent a557230dea
commit ef75381a84
@@ -384,6 +384,8 @@ void FifoPlayer::WriteFifo(const u8* data, u32 start, u32 end)
{ {
while (IsHighWatermarkSet()) while (IsHighWatermarkSet())
{ {
if (CPU::GetState() != CPU::State::Running)
break;
CoreTiming::Idle(); CoreTiming::Idle();
CoreTiming::Advance(); CoreTiming::Advance();
} }