VideoSW: Use more VideoCommon

Now we require lots of empty functions, but this removes by far more duplicated code.
This commit is contained in:
degasus committed 2016-01-06 22:10:29 +01:00
1 parent 7fcb5a803b
commit efbe5bc4b6
51 files changed
+529 -2025

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@@ -8,9 +8,9 @@
#include "Common/CommonTypes.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/PixelEngine.h"
@@ -31,11 +31,6 @@ namespace EfbInterface
return (x + y * EFB_WIDTH) * 3 + DEPTH_BUFFER_START;
}
void DoState(PointerWrap &p)
{
p.DoArray(efb);
}
static void SetPixelAlphaOnly(u32 offset, u8 a)
{
switch (bpmem.zcontrol.pixel_format)