Use only section-based ini reading.

This commit is contained in:
Lioncash committed 2014-06-16 01:31:23 -04:00
1 parent 7416b9cdb4
commit f05d3f6e5d
24 files changed
+742 -661

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+4 -2
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@@ -127,8 +127,10 @@ GameListItem::GameListItem(const std::string& _rFileName)
IniFile ini;
ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
ini.Get("EmuState", "EmulationStateId", &m_emu_state);
ini.Get("EmuState", "EmulationIssues", &m_issues);
IniFile::Section* emu_state = ini.GetOrCreateSection("EmuState");
emu_state->Get("EmulationStateId", &m_emu_state);
emu_state->Get("EmulationIssues", &m_issues);
}
if (!m_pImage.empty())