Merge pull request #7003 from lioncash/host
Common: Move host communication enum to Host.h
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13 files changed
+38
-38
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@@ -291,7 +291,7 @@ static void CPUSetInitialExecutionState()
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SetState(SConfig::GetInstance().bBootToPause ? State::Paused : State::Running);
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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Host_Message(WM_USER_CREATE);
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Host_Message(HostMessageID::WMUserCreate);
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});
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}
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@@ -924,7 +924,7 @@ void QueueHostJob(std::function<void()> job, bool run_during_stop)
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}
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// If the the queue was empty then kick the Host to come and get this job.
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if (send_message)
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Host_Message(WM_USER_JOB_DISPATCH);
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Host_Message(HostMessageID::WMUserJobDispatch);
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}
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void HostDispatchJobs()
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@@ -100,7 +100,7 @@ void UpdateWantDeterminism(bool initial = false);
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void QueueHostJob(std::function<void()> job, bool run_during_stop = false);
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// Should be called periodically by the Host to run pending jobs.
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// WM_USER_JOB_DISPATCH will be sent when something is added to the queue.
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// WMUserJobDispatch will be sent when something is added to the queue.
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void HostDispatchJobs();
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void DoFrameStep();
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@@ -112,7 +112,7 @@ public:
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{
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case CPU::State::PowerDown:
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CPU::Break();
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Host_Message(WM_USER_STOP);
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Host_Message(HostMessageID::WMUserStop);
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break;
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case CPU::State::Stepping:
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@@ -25,7 +25,7 @@ void HBReload()
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{
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// There isn't much we can do. Just stop cleanly.
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CPU::Break();
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Host_Message(WM_USER_STOP);
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Host_Message(HostMessageID::WMUserStop);
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}
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void GeckoCodeHandlerICacheFlush()
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+14
-5
@@ -8,25 +8,34 @@
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// Host - defines an interface for the emulator core to communicate back to the
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// OS-specific layer
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//
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// The emulator core is abstracted from the OS using 2 interfaces:
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// Common and Host.
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//
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// Common simply provides OS-neutral implementations of things like threads, mutexes,
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// INI file manipulation, memory mapping, etc.
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//
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// Host is an abstract interface for communicating things back to the host. The emulator
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// core is treated as a library, not as a main program, because it is far easier to
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// write GUI interfaces that control things than to squash GUI into some model that wasn't
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// designed for it.
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//
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// The host can be just a command line app that opens a window, or a full blown debugger
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// interface.
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enum class HostMessageID
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{
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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WMUserStop = 10,
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WMUserCreate,
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WMUserSetCursor,
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WMUserJobDispatch,
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};
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bool Host_UINeedsControllerState();
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bool Host_RendererHasFocus();
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bool Host_RendererIsFullscreen();
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void Host_Message(int Id);
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void Host_Message(HostMessageID id);
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void Host_NotifyMapLoaded();
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void Host_RefreshDSPDebuggerWindow();
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void Host_RequestRenderWindowSize(int width, int height);
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