Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-12-05 13:56:23 +00:00
parent 973441d703
commit f0bba97070
9 changed files with 144 additions and 204 deletions
@@ -23,7 +23,6 @@
#include "Atomic.h"
#include "Thread.h"
#include "LogManager.h"
#include "GlobalControl.h"
#include "debugger/debugger.h"
#if defined(HAVE_WX) && HAVE_WX
@@ -28,7 +28,7 @@
#include "../TextureMngr.h"
#include "VertexShaderManager.h"
#include "../PostProcessing.h"
#include "GlobalControl.h"
//#include "GlobalControl.h"
#include "Render.h"
#include "FileUtil.h"
@@ -32,7 +32,7 @@
#include <mmsystem.h>
#endif
#include "GlobalControl.h"
//#include "GlobalControl.h"
#include "CommonPaths.h"
#include "VideoConfig.h"
#include "Profiler.h"