Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests
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@@ -17,7 +17,7 @@ class OGLGfx final : public AbstractGfx
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{
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public:
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OGLGfx(std::unique_ptr<GLContext> main_gl_context, float backbuffer_scale);
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~OGLGfx();
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~OGLGfx() override;
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bool IsHeadless() const override;
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@@ -67,9 +67,9 @@ public:
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void WaitForGPUIdle() override;
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void OnConfigChanged(u32 bits) override;
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virtual void SelectLeftBuffer() override;
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virtual void SelectRightBuffer() override;
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virtual void SelectMainBuffer() override;
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void SelectLeftBuffer() override;
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void SelectRightBuffer() override;
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void SelectMainBuffer() override;
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std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;
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