PixelShaderGen: Slightly reduce the number of redundant shader compilations.
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@@ -163,6 +163,7 @@ struct pixel_shader_uid_data
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u32 comp1 : 3;
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u32 logic : 2;
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// TODO: ref???
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u32 use_zcomploc_hack : 1;
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} alpha_test;
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union {
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@@ -182,9 +183,7 @@ struct pixel_shader_uid_data
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u32 hex : 2;
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} ztex;
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u32 early_z : 1;
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u32 ztestenable : 1;
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u32 per_pixel_depth : 1;
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u32 bHasIndStage : 16;
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u32 xfregs_numTexGen_numTexGens : 4;
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