PixelShaderGen: Slightly reduce the number of redundant shader compilations.

This commit is contained in:
NeoBrainX
2013-03-29 14:54:13 +01:00
parent a171525df6
commit f2a8fbb314
2 changed files with 9 additions and 8 deletions
+2 -3
View File
@@ -163,6 +163,7 @@ struct pixel_shader_uid_data
u32 comp1 : 3;
u32 logic : 2;
// TODO: ref???
u32 use_zcomploc_hack : 1;
} alpha_test;
union {
@@ -182,9 +183,7 @@ struct pixel_shader_uid_data
u32 hex : 2;
} ztex;
u32 early_z : 1;
u32 ztestenable : 1;
u32 per_pixel_depth : 1;
u32 bHasIndStage : 16;
u32 xfregs_numTexGen_numTexGens : 4;