Added a check for TMEM overflows while preloading textures. Thanks to NeoBrainX for the tip.
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@@ -62,7 +62,7 @@
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#define BPMEM_COPYFILTER1 0x54
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#define BPMEM_CLEARBBOX1 0x55
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#define BPMEM_CLEARBBOX2 0x56
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#define BPMEM_UNKOWN_57 0x57
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#define BPMEM_UNKNOWN_57 0x57
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#define BPMEM_REVBITS 0x58
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#define BPMEM_SCISSOROFFSET 0x59
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#define BPMEM_PRELOAD_ADDR 0x60
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