Implement ImGui window for scissor rectangles

This is mainly for debugging, and is only exposed by manually editing the configuration.
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Pokechu22 committed 2022-04-16 12:35:00 -07:00
1 parent 4d1e1db3c5
commit f3eff70e2f
9 files changed
+406

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@@ -299,6 +299,7 @@ void VertexShaderManager::SetConstants()
dirty = true;
BPFunctions::SetScissorAndViewport();
g_stats.AddScissorRect();
}
if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty())