Lighting Attenuation Fixes

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NanoByte011 committed 2015-01-21 15:55:32 -07:00
1 parent e7f2a04699
commit f475e367f2
4 files changed
+44 -59

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@@ -401,7 +401,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("\tfloat3 pos = WorldPos;\n");
out.Write("\tint4 lacc;\n"
"\tfloat3 ldir, h;\n"
"\tfloat3 ldir, h, cosAttn, distAttn;\n"
"\tfloat dist, dist2, attn;\n");
// TODO: Our current constant usage code isn't able to handle more than one buffer.