Core/HW: Add Broadband Adapter (IPC).
This is a hassle-free BBA option intended for local play with multiple Dolphin instances running *in the same system*. After selecting **Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section in the settings, games that support LAN play will be able to discover each other, without requiring third-party software or relatively complex TAP setups. The implementation is based on cpp-ipc, a high-performance inter-process communication library that uses shared memory as transport layer. Supported platforms are: - [x] Linux - [x] Windows - [ ] macOS (cpp-ipc does not support this platform) - [ ] FreeBSD (cpp-ipc does not support this platform) - [ ] Android (cpp-ipc needs some adjustments; while it could work, launching two Dolphin instances within the same Android system may be both challenging and impractical)
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@@ -145,6 +145,9 @@ void GameCubePane::CreateWidgets()
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EXIDeviceType::EthernetXLink,
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EXIDeviceType::EthernetTapServer,
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EXIDeviceType::EthernetBuiltIn,
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#if defined(WIN32) || (defined(__linux__) && !defined(__ANDROID__))
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EXIDeviceType::EthernetIPC,
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#endif
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EXIDeviceType::ModemTapServer,
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})
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{
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