Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming everything. Meh.
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@@ -25,6 +25,7 @@ public:
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virtual bool GetTitleID(u8*) const { return false; }
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virtual void GetTMD(u8*, u32 *_sz) const { *_sz=0; }
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virtual std::string GetUniqueID() const = 0;
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virtual std::string GetRevisionSpecificUniqueID() const { return ""; }
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virtual std::string GetMakerID() const = 0;
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virtual int GetRevision() const { return 0; }
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// TODO: eliminate?
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