Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.

The local ini is not revision-specific because it would require renaming
everything.  Meh.
This commit is contained in:
comex
2013-09-28 23:38:25 -04:00
parent 1ed06f1dc4
commit f57ff0a569
25 changed files with 134 additions and 93 deletions
+1 -1
View File
@@ -157,7 +157,7 @@ bool VideoBackend::Initialize(void *&window_handle)
const SCoreStartupParameter& core_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
g_Config.GameIniLoad(core_params.m_strGameIniDefault.c_str(), core_params.m_strGameIniLocal.c_str());
g_Config.GameIniLoad();
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
UpdateActiveConfig();
+1 -2
View File
@@ -150,8 +150,7 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
g_Config.GameIniLoad();
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
// as only some driver/hardware configurations support dual source blending only enable it if is
+1 -2
View File
@@ -172,8 +172,7 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
g_Config.GameIniLoad();
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
UpdateActiveConfig();