Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming everything. Meh.
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@@ -150,8 +150,7 @@ bool VideoBackend::Initialize(void *&window_handle)
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frameCount = 0;
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniDefault.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal.c_str());
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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// as only some driver/hardware configurations support dual source blending only enable it if is
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