VideoConfig: Rename StereoMode::TAB to StereoMode::TopAndBottom

This commit is contained in:
Dentomologist
2026-04-24 11:19:11 -07:00
parent 655ee270e7
commit f67d80c7c1
5 changed files with 18 additions and 10 deletions
@@ -241,8 +241,11 @@ void EnhancementsWidget::CreateWidgets()
m_3d_convergence_value->setText(QString::asprintf("%.2f", m_3d_convergence->GetValue())); m_3d_convergence_value->setText(QString::asprintf("%.2f", m_3d_convergence->GetValue()));
auto current_stereo_mode = Get(m_game_layer, Config::GFX_STEREO_MODE); auto current_stereo_mode = Get(m_game_layer, Config::GFX_STEREO_MODE);
if (current_stereo_mode != StereoMode::SideBySide && current_stereo_mode != StereoMode::TAB) if (current_stereo_mode != StereoMode::SideBySide &&
current_stereo_mode != StereoMode::TopAndBottom)
{
m_3d_per_eye_resolution->hide(); m_3d_per_eye_resolution->hide();
}
main_layout->addWidget(enhancements_box); main_layout->addWidget(enhancements_box);
main_layout->addWidget(stereoscopy_box); main_layout->addWidget(stereoscopy_box);
@@ -257,10 +260,15 @@ void EnhancementsWidget::ConnectWidgets()
auto current_stereo_mode = Get(m_game_layer, Config::GFX_STEREO_MODE); auto current_stereo_mode = Get(m_game_layer, Config::GFX_STEREO_MODE);
LoadPostProcessingShaders(); LoadPostProcessingShaders();
if (current_stereo_mode == StereoMode::SideBySide || current_stereo_mode == StereoMode::TAB) if (current_stereo_mode == StereoMode::SideBySide ||
current_stereo_mode == StereoMode::TopAndBottom)
{
m_3d_per_eye_resolution->show(); m_3d_per_eye_resolution->show();
}
else else
{
m_3d_per_eye_resolution->hide(); m_3d_per_eye_resolution->hide();
}
}); });
connect(m_post_processing_effect, &QComboBox::currentIndexChanged, this, connect(m_post_processing_effect, &QComboBox::currentIndexChanged, this,
+2 -2
View File
@@ -569,13 +569,13 @@ void HotkeyScheduler::Run()
if (IsHotkey(HK_TOGGLE_STEREO_TOP_AND_BOTTOM)) if (IsHotkey(HK_TOGGLE_STEREO_TOP_AND_BOTTOM))
{ {
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::TAB) if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::TopAndBottom)
{ {
// Disable post-processing shader, as stereoscopy itself is currently a shader // Disable post-processing shader, as stereoscopy itself is currently a shader
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER) if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, ""); Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::TAB); Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::TopAndBottom);
} }
else else
{ {
+1 -1
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@@ -1018,7 +1018,7 @@ static bool UseGeometryShaderForPostProcess(bool is_intermediary_buffer)
case StereoMode::Passive: case StereoMode::Passive:
return is_intermediary_buffer; return is_intermediary_buffer;
case StereoMode::SideBySide: case StereoMode::SideBySide:
case StereoMode::TAB: case StereoMode::TopAndBottom:
case StereoMode::Off: case StereoMode::Off:
default: default:
return false; return false;
+4 -4
View File
@@ -392,7 +392,7 @@ Presenter::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const
{ {
// Resize target to half its original size // Resize target to half its original size
auto draw_rc = rc; auto draw_rc = rc;
if (g_ActiveConfig.stereo_mode == StereoMode::TAB) if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom)
{ {
// The height may be negative due to flipped rectangles // The height may be negative due to flipped rectangles
int height = rc.bottom - rc.top; int height = rc.bottom - rc.top;
@@ -409,7 +409,7 @@ Presenter::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const
// Create two target rectangle offset to the sides of the backbuffer // Create two target rectangle offset to the sides of the backbuffer
auto left_rc = draw_rc; auto left_rc = draw_rc;
auto right_rc = draw_rc; auto right_rc = draw_rc;
if (g_ActiveConfig.stereo_mode == StereoMode::TAB) if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom)
{ {
left_rc.top -= m_backbuffer_height / 4; left_rc.top -= m_backbuffer_height / 4;
left_rc.bottom -= m_backbuffer_height / 4; left_rc.bottom -= m_backbuffer_height / 4;
@@ -483,7 +483,7 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
// resolution // resolution
resulting_aspect_ratio *= 2.0; resulting_aspect_ratio *= 2.0;
} }
else if (g_ActiveConfig.stereo_mode == StereoMode::TAB) else if (g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom)
{ {
// Render twice as tall if using top-and-bottom 3D, since the 3D will halve the vertical // Render twice as tall if using top-and-bottom 3D, since the 3D will halve the vertical
// resolution // resolution
@@ -831,7 +831,7 @@ void Presenter::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
g_gfx->SelectMainBuffer(); g_gfx->SelectMainBuffer();
} }
else if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide || else if (g_ActiveConfig.stereo_mode == StereoMode::SideBySide ||
g_ActiveConfig.stereo_mode == StereoMode::TAB) g_ActiveConfig.stereo_mode == StereoMode::TopAndBottom)
{ {
const auto [left_rc, right_rc] = ConvertStereoRectangle(target_rc); const auto [left_rc, right_rc] = ConvertStereoRectangle(target_rc);
+1 -1
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@@ -34,7 +34,7 @@ enum class StereoMode : int
{ {
Off, Off,
SideBySide, SideBySide,
TAB, TopAndBottom,
Anaglyph, Anaglyph,
QuadBuffer, QuadBuffer,
Passive Passive