RenderState: Approximate logic op with blending if unsupported
This is a giant hack which was previously removed because it causes broken rendering. However, it seems that some devices still do not support logical operations (looking at you, Adreno/Mali). Therefore, for a handful of cases where the hack actually makes things slightly better, we can use it. ... but not without spamming the log with warnings. With my warning message PR, we can inform the users before emulation starts anyway.
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@@ -558,6 +558,13 @@ AbstractPipelineConfig ShaderCache::GetGXPipelineConfig(
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config.depth_state = depth_state;
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config.blending_state = blending_state;
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config.framebuffer_state = g_framebuffer_manager->GetEFBFramebufferState();
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if (config.blending_state.logicopenable && !g_ActiveConfig.backend_info.bSupportsLogicOp)
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{
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WARN_LOG(VIDEO, "Approximating logic op with blending, this will produce incorrect rendering.");
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config.blending_state.ApproximateLogicOpWithBlending();
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}
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return config;
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}
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