Rename the poorly named {Read,Write}BigEData to Copy{From,To}Emu -

and change argument order to match memcpy.

Oh, and fix a lulzy buffer overflow in IOS emulation while I'm at it.
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comex committed 2014-10-19 19:34:38 -04:00
1 parent 536b8d6695
commit f8dfb2ec90
9 files changed
+35 -36

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@@ -120,11 +120,11 @@ void Write_F64(const double _Data, const u32 _Address);
std::string GetString(u32 em_address);
void WriteBigEData(const u8 *_pData, const u32 _Address, const size_t size);
void ReadBigEData(u8 *_pDest, const u32 _Address, const u32 size);
u8* GetPointer(const u32 _Address);
void DMA_LCToMemory(const u32 _iMemAddr, const u32 _iCacheAddr, const u32 _iNumBlocks);
void DMA_MemoryToLC(const u32 _iCacheAddr, const u32 _iMemAddr, const u32 _iNumBlocks);
void CopyFromEmu(void* data, u32 address, size_t size);
void CopyToEmu(u32 address, const void* data, size_t size);
void Memset(const u32 _Address, const u8 _Data, const u32 _iLength);
void ClearCacheLine(const u32 _Address); // Zeroes 32 bytes; address should be 32-byte-aligned