VideoCommon/CommandProcessor: Pass system instance through constructor
Makes the use of the interface a little less noisy, especially given how much of the interface depends on an instance being present.
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@@ -220,7 +220,7 @@ public:
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else
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{
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auto& system = Core::System::GetInstance();
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system.GetCommandProcessor().HandleUnknownOpcode(system, opcode, data, is_preprocess);
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system.GetCommandProcessor().HandleUnknownOpcode(opcode, data, is_preprocess);
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m_cycles += 1;
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}
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}
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