OGL: Re-implement async shader compiling

This commit is contained in:
Stenzek committed 2018-03-10 15:56:34 +10:00
1 parent dec0c3bce8
commit f9c829c7f7
16 files changed
+136 -33

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@@ -46,6 +46,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsST3CTextures = false;
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.bSupportsFramebufferFetch = false;
g_Config.backend_info.bSupportsBackgroundCompiling = false;
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();