OGL: Re-implement async shader compiling

This commit is contained in:
Stenzek committed 2018-03-10 15:56:34 +10:00
1 parent dec0c3bce8
commit f9c829c7f7
16 files changed
+136 -33

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@@ -73,6 +73,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.bSupportsCopyToVram = false;
g_Config.backend_info.bSupportsFramebufferFetch = false;
g_Config.backend_info.bSupportsBackgroundCompiling = false;
// aamodes
g_Config.backend_info.AAModes = {1};