OGL: Re-implement async shader compiling
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@@ -235,6 +235,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsBitfield = true; // Assumed support.
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config->backend_info.bSupportsDynamicSamplerIndexing = true; // Assumed support.
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config->backend_info.bSupportsPostProcessing = true; // Assumed support.
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config->backend_info.bSupportsBackgroundCompiling = true; // Assumed support.
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config->backend_info.bSupportsDualSourceBlend = false; // Dependent on features.
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config->backend_info.bSupportsGeometryShaders = false; // Dependent on features.
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config->backend_info.bSupportsGSInstancing = false; // Dependent on features.
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