Wiimote:
1) I fixed the emulated Nunchuck in Zelda - TP, however I chose the minimum workable delay time that worked in my PC, in fact it's so short that the Nunchuck still fails sometimes. If you have a very fast PC or something like that so that the Nunchuck still don't work please let me know. 2) I also made the Wiimote work after Stop and Start 3) I changed /Dev/USB to initialize the emulated Wiimote directly after ScanEnable, not wait for any countdown git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1814 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -123,7 +123,7 @@ int wprintf(char *fmt, ...)
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if(__fStdOut)
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{
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fprintf(__fStdOut, s);
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//fflush(__fStdOut); // Write file now, don't wait
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fflush(__fStdOut); // Write file now, don't wait
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}
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return(cnt);
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@@ -16,11 +16,14 @@
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// http://code.google.com/p/dolphin-emu/
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#ifndef MM_COMMON_H
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#define MM_COMMON_H
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// ¯¯¯¯¯¯¯¯¯¯
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void StartConsoleWin(int width, int height, char* fname);
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void StartConsoleWin(int width = 100, int height = 2000, char* fname = "Console");
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int wprintf(char *fmt, ...);
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//////////////////////////////////
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#endif // MM_COMMON_H
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