VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/TextureUtils.h"
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#include <fmt/format.h>
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#include "Common/FileUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace VideoCommon::TextureUtils
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{
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void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
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bool is_arbitrary)
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{
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
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// make sure that the directory exists
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if (!File::IsDirectory(szDir))
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File::CreateDir(szDir);
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if (is_arbitrary)
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{
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basename += "_arb";
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}
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if (level > 0)
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{
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basename += fmt::format("_mip{}", level);
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}
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const std::string filename = fmt::format("{}/{}.png", szDir, basename);
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if (File::Exists(filename))
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return;
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texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
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}
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} // namespace VideoCommon::TextureUtils
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