Android: add IR pointer modes to InputOverlayPointer
* Disabled: disables the overlay pointer * Follow: default behaviour, IR pointer follows touch position * Drag: IR pointer moves relative to the initial touch event position
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@@ -38,6 +38,9 @@
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android:id="@+id/menu_emulation_ir_group"
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android:title="@string/emulation_ir_group">
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<menu>
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<item
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android:id="@+id/menu_emulation_set_ir_mode"
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android:title="@string/emulation_ir_mode"/>
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<item
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android:id="@+id/menu_emulation_set_ir_sensitivity"
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android:title="@string/emulation_ir_sensitivity"/>
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@@ -433,6 +433,12 @@
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<item>Right Stick</item>
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</string-array>
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<string-array name="irModeEntries">
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<item>Disabled</item>
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<item>Follow</item>
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<item>Drag</item>
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</string-array>
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<string-array name="doubleTap">
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<item>Button A</item>
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<item>Button B</item>
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@@ -517,6 +517,7 @@ It can efficiently compress both junk data and encrypted Wii data.
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<string name="emulation_menu_help">Press Back to access the menu.\nLong press Back to exit emulation.</string>
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<string name="emulation_touch_overlay_reset">Reset Overlay</string>
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<string name="emulation_ir_group">Touch IR Pointer</string>
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<string name="emulation_ir_mode">IR Mode</string>
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<string name="emulation_ir_sensitivity">IR Sensitivity</string>
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<string name="emulation_choose_doubletap">Double tap button</string>
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<string name="emulation_motion_controls">Motion Controls</string>
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