VideoBackends: Add AbstractShader and AbstractPipeline classes

This commit is contained in:
Stenzek committed 2018-02-22 22:02:34 +10:00
1 parent 31111ef143
commit fec6bb4d56
47 files changed
+1825 -33

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@@ -36,6 +36,8 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="OGLPipeline.cpp" />
<ClCompile Include="OGLShader.cpp" />
<ClCompile Include="OGLTexture.cpp" />
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="FramebufferManager.cpp" />
@@ -53,6 +55,8 @@
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="OGLPipeline.h" />
<ClInclude Include="OGLShader.h" />
<ClInclude Include="OGLTexture.h" />
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="FramebufferManager.h" />