D3D12: Use stream buffer for CD3DFont
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@@ -5,10 +5,12 @@
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#pragma once
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#include <d3d11.h>
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#include <memory>
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#include <string>
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#include "Common/MathUtil.h"
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#include "VideoBackends/D3D12/D3DState.h"
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#include "VideoBackends/D3D12/D3DStreamBuffer.h"
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#include "VideoCommon/RenderBase.h"
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@@ -48,10 +50,7 @@ private:
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D3D12_CPU_DESCRIPTOR_HANDLE m_texture12_cpu = {};
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D3D12_GPU_DESCRIPTOR_HANDLE m_texture12_gpu = {};
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ID3D12Resource* m_vb12 = nullptr;
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D3D12_VERTEX_BUFFER_VIEW m_vb12_view = {};
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void* m_vb12_data = nullptr;
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unsigned int m_vb12_offset = 0;
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std::unique_ptr<D3DStreamBuffer> m_vertex_buffer;
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D3D12_INPUT_LAYOUT_DESC m_input_layout12 = {};
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D3D12_SHADER_BYTECODE m_pshader12 = {};
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