D3D12: Use stream buffer for CD3DFont

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Stenzek committed 2016-02-28 17:18:40 +10:00
1 parent 5c1a708977
commit ffe0e326d2
2 files changed
+15 -38

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@@ -5,10 +5,12 @@
#pragma once
#include <d3d11.h>
#include <memory>
#include <string>
#include "Common/MathUtil.h"
#include "VideoBackends/D3D12/D3DState.h"
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
#include "VideoCommon/RenderBase.h"
@@ -48,10 +50,7 @@ private:
D3D12_CPU_DESCRIPTOR_HANDLE m_texture12_cpu = {};
D3D12_GPU_DESCRIPTOR_HANDLE m_texture12_gpu = {};
ID3D12Resource* m_vb12 = nullptr;
D3D12_VERTEX_BUFFER_VIEW m_vb12_view = {};
void* m_vb12_data = nullptr;
unsigned int m_vb12_offset = 0;
std::unique_ptr<D3DStreamBuffer> m_vertex_buffer;
D3D12_INPUT_LAYOUT_DESC m_input_layout12 = {};
D3D12_SHADER_BYTECODE m_pshader12 = {};