Commit Graph
45597 Commits
Author SHA1 Message Date
OatmealDome 4a813a019b Merge pull request #14495 from Simonx22/android/convert-startuphandler-to-kotlin
Android: Convert StartupHandler to Kotlin
2026-03-22 12:12:30 -04:00
JosJuice f2055fe0b8 Remove "please report it to the developers" from unknown opcode message
I think we've gotten all the useful reports we can get from this now.
Nowadays we're just getting repeated reports of issues we already know
about, like https://bugs.dolphin-emu.org/issues/12321.
2026-03-22 14:23:46 +01:00
JosJuice 5af4fedd92 Fix default GBA Select binding on Linux 2026-03-22 13:51:01 +01:00
JMC47 85e63dc32f Merge pull request #14482 from jordan-woyak/triforce-ic-card
Triforce: ICCardReader and DeckReader improvements.
2026-03-21 23:57:05 -04:00
Dentomologist 6b2a8eff15 AudioPane: Fix WASAPI default device combo selection
Set the default value of `Config::MAIN_WASAPI_DEVICE` to `default`
instead of `Default`. This fixes an issue where `AudioPane`'s `Output
Device` combo would be blank if `WASAPI` was selected and the user had
never changed the value of `Output Device`.

We don't have to worry about backward compatibility with users who have
`Default` in their config because config values aren't written unless
they've been changed at some point from the default, and the combo has
always saved `default` instead of `Default`.

Audio still worked during emulation in this situation because the
fallback for an unrecognized device name is the default device.

To help prevent similar situations in the future references to
`MAIN_WASAPI_DEVICE`'s default value now call `GetDefaultValue` instead
of hardcoding the expected default, or use the new helper function
`Config::IsDefaultValue`.
2026-03-21 15:07:42 -07:00
OatmealDome 0e92a14703 Merge pull request #14488 from Simonx22/android/convert-permissionshandler-to-kotlin
Android: Convert PermissionsHandler to Kotlin
2026-03-21 12:14:53 -04:00
OatmealDome d572931213 Merge pull request #14487 from Simonx22/android/convert-insetshelper-to-kotlin
Android: Convert InsetsHelper to Kotlin
2026-03-21 12:14:40 -04:00
Simonx22 71f40469be Android: Convert SyncChannelJobService to Kotlin 2026-03-21 11:29:09 -04:00
Simonx22 936a828cb7 Android: Convert AppLinkHelper to Kotlin 2026-03-21 11:25:42 -04:00
OatmealDome 26e58ea349 VulkanContext: Drop support for BUG_BROKEN_DISCARD_WITH_EARLY_Z workaround 2026-03-21 11:16:15 -04:00
OatmealDome 5a94e63e42 UberShaderPixel: Fix missing check for framebuffer fetch for BUG_BROKEN_DISCARD_WITH_EARLY_Z workaround 2026-03-21 11:16:15 -04:00
OatmealDome 98ca653774 DriverDetails: Mark BUG_BROKEN_DISCARD_WITH_EARLY_Z as fixed in macOS 14.0+ 2026-03-21 11:16:15 -04:00
OatmealDome 750c6ed705 DriverDetails: Use macOS version as the driver version 2026-03-21 11:16:14 -04:00
OatmealDome 36d8dbc590 CommonFuncsObjC: Make function to fetch the current macOS version common 2026-03-21 11:16:14 -04:00
Simonx22 e878174235 Android: Use version catalog and update dependencies
Migrate plugin and dependency versions to a Gradle version catalog and update dependencies to their latest available versions.
2026-03-21 10:50:34 -04:00
JosJuice 726f5f8897 Merge pull request #14494 from TellowKrinkle/NoMipsFix
VideoCommon: Fix no mips hack
2026-03-21 09:27:22 +01:00
TellowKrinkle 56845b2b93 VideoCommon: Fix no mips hack 2026-03-21 00:35:06 -05:00
Lilly Jade Katrin 529b696fcb Remove AchievementManager ChangeDisc call from Eject
This was causing the achievement runtime to shutdown in the middle
of a disc change even if the resulting disc was valid, which was
causing achievements like the ones in Resident Evil for completing
the entire game in a single session to break midway through.

Also adds a log to notify the user when the disc change is invalid
(e.g. different game inserted).
2026-03-20 21:42:05 -04:00
JosJuice 12935d5b25 Merge pull request #14445 from JosJuice/llm-policy
Contributing.md: Add policy on LLM contributions
2026-03-20 22:41:39 +01:00
Simonx22 8ced69e95d Android: Convert GamePropertiesDialog to Kotlin 2026-03-20 15:15:17 -04:00
Simonx22 b5b5b6fb7d Android: Convert StartupHandler to Kotlin 2026-03-20 13:14:06 -04:00
Simonx22 385ac49109 Android: Convert PermissionsHandler to Kotlin 2026-03-20 13:01:54 -04:00
Simonx22 b4933d3799 Android: Convert InsetsHelper to Kotlin 2026-03-20 12:59:27 -04:00
Jordan Woyak 680ee9b65f State: Increase STATE_VERSION. 2026-03-19 21:35:31 -05:00
Jordan Woyak 85400539ba Triforce: ICCardReader and DeckReader improvements.
Significantly rewrote ICCardReader and DeckReader functionality.
Dual IC card slots of VirtuaStriker4 + Gekitou now work.
IC cards are automatically inserted/ejected in VirtuaStriker4 + Gekitou + Avalon.
IC card data is saved to a file.
Avalon deck contents are loaded from a JSON file.
Added IOPorts class to handle bespoke GPIO functionality.
2026-03-19 21:35:31 -05:00
Jordan Woyak b5bc70a6cc Triforce/SerialDevice: Add PassThroughTxBytes function and some minor cleanups. 2026-03-18 22:39:12 -05:00
Jordan Woyak 816e3a654a MagneticCardReader: Simplify checksum logic. 2026-03-18 22:39:12 -05:00
Jordan Woyak 7fbe96d42e SI_DeviceAMBaseboard: Remove "card system" from JVS-IO board features. It doesn't seem to be accurate (or related to the Magnetic/IC cards) and it causes warnings in the JVSIOCommand::CoinInput handler. 2026-03-18 22:39:12 -05:00
Jordan Woyak f074cdb08b Merge pull request #14237 from JulienBernard3383279/gcc-adapter-hotswap
GC adapter fixes (hotplugging, claim retries, Dolphin shutdown)
2026-03-18 16:56:30 -05:00
Jordan Woyak 31029812f6 Merge pull request #14451 from JMC47/sa2palpatch
GameINI: Patch startup error in Sonic Adventure 2: Battle PAL
2026-03-18 16:36:46 -05:00
Jordan Woyak c9c4b79a7e AMMediaboard: Prevent MediaBoardRange end from exceeding the underlying buffer size. 2026-03-18 04:54:05 -05:00
Jordan Woyak 2640f194f7 AMMediaboard: Add a GetSpanForMediaboardAddress function to eliminate the hardcoded network buffer base addresses. 2026-03-18 04:54:05 -05:00
Jordan Woyak de44626d23 Merge pull request #14400 from sepalani/tri-fd-gen
AMMediaboard: Change the way socket descriptors are assigned
2026-03-18 00:34:51 -05:00
OatmealDome a8c5f6ddfc Merge pull request #14481 from JosJuice/retroachievements-change-disc
RetroAchievements: Block loading discs that don't match current title
2026-03-17 17:57:09 -04:00
JMC47 f6bcb31435 Merge pull request #14480 from JosJuice/page-table-fastmem-setting
Disable page table fastmem for TimeSplitters: Future Perfect
2026-03-17 15:56:40 -04:00
JosJuice 6fdd45ddf6 RetroAchievements: Block loading discs that don't match current title 2026-03-17 19:58:28 +01:00
JosJuice 3564a256bf Merge pull request #14478 from JosJuice/wii-menu-headache
Move achievements code out of DVDInterface::SetDisc
2026-03-17 19:07:41 +01:00
JosJuice f509481cbf Disable page table fastmem for TimeSplitters: Future Perfect
TimeSplitters: Future Perfect is crashing if page table fastmem is
enabled. The reason hasn't been analyzed yet. For the time being, let's
use GameSettings to bring back the old behavior of not having page table
fastmem.

Fixes https://bugs.dolphin-emu.org/issues/14000.
2026-03-17 19:05:29 +01:00
Dentomologist 1ab9a867f6 Merge pull request #14396 from cscd98/fmt-fix
fmt: replace <fmt/base.h> with <fmt/format.h> as not available until fmt>=11
2026-03-17 10:34:00 -07:00
JosJuice 989a95a177 Core: Add INI-only setting for page table fastmem 2026-03-17 18:27:05 +01:00
JosJuice e123962bca Move achievements code out of DVDInterface::SetDisc
This should stop AchievementManager::LoadGame from being called for the
default ISO when CBoot::BootUp is booting something other than a disc or
IPL (most notably, the Wii Menu), while still detecting all disc changes
that happen while a disc game is running.
2026-03-17 09:07:34 +01:00
JosJuice 8ac767e032 Merge pull request #14474 from Dentomologist/fifoplayer_fix_screenshot_hang_during_playback
FifoPlayer: Fix hang when taking screenshot during FIFO log playback
2026-03-16 18:47:25 +01:00
JosJuice 94b6251d99 Merge pull request #14473 from Simonx22/android/proguard-keep-rules
Android: Add ProGuard keep rules for classes and methods referenced in IDCache
2026-03-16 18:22:05 +01:00
Simonx22andOatmealDome 08f598f439 Android: Add ProGuard keep rules for classes and methods referenced in IDCache
Co-authored-by: OatmealDome <[email protected]>
2026-03-16 11:58:08 -04:00
Dentomologist 3e7ba69205 FifoPlayer: Fix hang when taking screenshot during FIFO log playback
Don't copy null terminators from the log's `header.gameid` into
`FifoDataFile`'s `m_game_id`.

Doing so would cause an infinite loop in `Core::GenerateScreenshotName`
as the various concatenations and `fmt::format` calls would then
effectively drop all the timestamps and disambiguating arbitrary numbers
since they followed the null terminator in the gameid, and so the
`File::Exists` calls would always return true.

Fixes https://bugs.dolphin-emu.org/issues/14002.
2026-03-16 00:49:38 -07:00
OatmealDome 4dc5ead172 Merge pull request #14469 from OatmealDome/backend-warning
GeneralWidget: Add protections against invalid values in BackendWarning()
2026-03-15 20:13:41 -04:00
OatmealDome d60942d3cb Merge pull request #14461 from Dentomologist/wasapistream_handle_getbuffer_errors
WASAPIStream: Fix crash when GetBuffer call fails
2026-03-15 20:09:28 -04:00
OatmealDome 3bc8ba683b Merge pull request #14454 from Simonx22/android/remove-pre-api24-version-guards
Android: Remove version guards for API levels below 23 (Marshmallow)
2026-03-15 20:07:11 -04:00
OatmealDome 4dea6ee68e Merge pull request #14468 from OatmealDome/curl-brotli-no-link
cURL: Disable Brotli
2026-03-15 19:58:45 -04:00
cristian64 3eea3a90b5 Triforce: Check only first byte in region flag.
In some Triforce games (e.g. _F-Zero AX_), the bytes that follow the
region flag in the `boot.id` file (at `0x38`) happen to be `0x00`.
However, in other games (e.g _Mario Kart Arcade GP 2_), it seems the
region flag is padded with `0xFF`.

_Mario Kart Arcade GP 2_ (`boot.id` in the USA version):
```
00000 0000:  42 54 49 44 00 00 01 E0  00 00 00 01 00 00 00 01  BTID.... ........
00000 0010:  FF FF FF FF FF FF FF FF  FF FF FF FF FF FF FF FF  ........ ........
00000 0020:  47 43 41 4D 00 00 01 C0  07 D3 05 0F 00 00 00 07  GCAM.... ........
00000 0030:  53 42 4E 4C 00 00 00 00  0E FF FF FF FF FF FF FF  SBNL.... ........
                                      -----------
                                           ^
                                           |
                                      region flag
```

When the region flag was tested in `switch` statements (where a single
byte was expected in the `case`s), the test would fail, depending
on the game.

This issue would lead to the wrong calculation of the country in
`VolumeDisc::GetCountry()`, which was then used to build the game ID in
`VolumeDisc::GetGameID()`.

The solution is to test using only the least meaningful byte in the
region flag.

Unexpected game IDs were first noticed with USA version of _Mario Kart
Arcade GP 2_, which was wrongly assigned the same game ID that is given
to the Japan version (i.e. `GNLJ82`). The correct game ID for the USA
version is `GNLE82`.
2026-03-15 18:43:00 +00:00