Commit Graph
773 Commits
Author SHA1 Message Date
JosJuice 3397f49a0a IOS: Don't let Kernel initialize WiiRoot if already initialized
The SaveToSYSCONF call in BootManager.cpp was unintentionally
overriding the temporary NAND set by the preceding
InitializeWiiRoot call. Fixes
https://bugs.dolphin-emu.org/issues/12500.
2021-05-02 10:30:32 +02:00
JosJuice be5775614c Merge pull request #9619 from leoetlino/scoped-fd
IOS/FS: Add a scoped FD class to make it harder to leak FDs
2021-04-23 21:53:25 +02:00
Léo Lam 1686b637df MIOS: Fix SConfig::OnNewTitleLoad not being called
Oversight from #9545, which moved the "new game has been loaded" logic
to a separate OnNewTitleLoad function that has to be called explicitly
*after* a title has loaded.

Coupled with the commit that makes Dolphin not clobber 0x1800-0x3000
when using MIOS, this fixes Wind Waker and other MIOS-patched games
when they are launched from the System Menu.
2021-04-22 21:55:07 +02:00
Léo Lam 391644dbb5 IOS/FS: Add a scoped FD class to make it harder to leak FDs
This changes FileSystemProxy::Open to return a file descriptor wrapper
that will ensure the FD is closed when it goes out of scope.

By using such a wrapper we make it more difficult to forget to close
file descriptors.

This fixes a leak in ReadBootContent. I should have added such a class
from the beginning... In practice, I don't think this would have caused
any obvious issue because ReadBootContent is only called after an IOS
relaunch -- which clears all FDs -- and most titles do not get close
to the FD limit.
2021-04-01 21:34:58 +02:00
JMC47 ce8e87c64b Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
2021-04-01 01:05:00 -04:00
Léo Lam 8d2b0fff8a Merge pull request #9545 from leoetlino/es-launch-timings
IOS: Improve timing accuracy for title launches (both ARM and PPC)
2021-03-27 01:47:28 +01:00
iwubcodeandJordan Woyak db4b4e40cb InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input
Co-authored-by: Jordan Woyak <[email protected]>
2021-03-17 20:58:33 -05:00
Dentomologist fa61fc4f9c Fix shadowing warnings
Fixes type/variable shadowing warnings on debian and ubuntu
2021-03-07 10:10:02 -08:00
Dentomologist 636bf38824 IOS: Add maybe_unused attribute to variables
Fixes Wunused-const-variable warning on freebsd-x64 and android
2021-03-07 10:10:00 -08:00
iwubcode 7d5052896d IOS: update network/ip/top to use the RAII winsock context 2021-03-04 13:55:20 -06:00
Léo Lam aef0760efe IOS/ES: Emulate /sys/launch.sys for more accurate timings
Also gets rid of one static variable
2021-03-04 18:41:13 +01:00
Léo Lam bdaac718ac IOS/FS: Expose some more ioctls for internal Dolphin use 2021-03-04 18:41:13 +01:00
Léo Lam 93f0d122c0 IOS: Hang PPC when reloading IOS for a PPC title launch
The PPC is supposed to be held in reset when another version of IOS is
in the process of being launched for a PPC title launch.

Probably doesn't matter in practice, though the inaccuracy was
definitely observable from the PPC.
2021-03-04 18:41:13 +01:00
Léo Lam 19667cb801 Fix symbol map being loaded too early during title changes
We should only try to load a symbol map for the new title *after* it
has been loaded into memory, not before. Likewise for applying HLE
patches and loading new custom textures.

In practice, loading/repatching too early was only a problem for
titles that are launched via ES_Launch. This commit fixes that.
2021-03-04 18:41:13 +01:00
Léo Lam a658cbce16 IOS: Emulate IOS boot timings 2021-03-04 18:41:13 +01:00
Léo Lam 820c4836d7 IOS: Simplify IPC initialisation
The extra IPC ack is triggered by a syscall that is invoked in ES's
main function; the syscall literally just sets Y2, IX1 and IX2 in
HW_IPC_ARMCTRL -- there is no complicated ack queue or anything.
2021-03-04 18:41:13 +01:00
Léo Lam 0da5ea86a3 IOS: Emulate ES boot timings 2021-03-04 18:41:13 +01:00
Léo Lam 688bd6141a IOS: Emulate BootstrapPPC syscall delays
Reading the boot content from the NAND takes a non-negligible amount of
time and the PPC should be held in reset while the DOL is being read.
2021-03-04 18:41:12 +01:00
Léo Lam 011f7789e0 IOS: Clear 0-0x3fff when setting up low MEM1 constants
Low MEM1 is cleared by IOS before all the other constants are written.

This will overwrite the Gecko code handler but it should be fine
because HLE::Reload (which will set up the code handler hook again)
will be called after a title change is detected.
2021-03-04 18:41:12 +01:00
Léo Lam c040b0151d Merge pull request #8759 from sepalani/so-connect
IOS/NET: Add timeout on blocking connect
2021-02-21 15:26:59 +01:00
Sepalani bf246c36f5 IOS/NET: Add timeout on blocking connect 2021-02-21 18:15:26 +04:00
Léo Lam 985ede9ca0 Core: Fix time base unit mixup
And add a strongly typed integer type so that making this kind of
mistake is more difficult
2021-02-20 14:18:21 +01:00
Léo Lam e3bf5fca93 IOS: Deduplicate IPC_OVERHEAD_TICKS timing constant 2021-02-18 21:10:55 +01:00
Léo Lam f750208aa3 IOS/ES: Emulate FS timings for content wrapper IPC commands
Filesystem accesses aren't magically faster when they are done by ES,
so this commit changes our content wrapper IPC commands to take FS
access times and read operations into account.

This should make content read timings a lot more accurate and closer
to console. Note that the accuracy of the timings are limited to the
accuracy of the emulated FS timings, and currently performance
differences between IOS9-IOS28 and newer IOS versions are not emulated.

Part 1 of fixing https://bugs.dolphin-emu.org/issues/11346
(part 2 will involve emulating those differences)
2021-02-18 18:53:33 +01:00
Léo Lam 5eca82a6f2 IOS/ES: Allow various utility functions to return timing info 2021-02-18 18:53:33 +01:00
Léo Lam f214df5d2c IOS/FS: Allow IPC interface to be used internally from IOS HLE
This makes it more convenient to emulate timings for IPC commands that
perform internal IOS <-> IOS IPC, for example ES relying on FS
for filesystem access.
2021-02-18 18:53:32 +01:00
Léo Lam 1073463d35 IOS/ES: Log content reads for debugging
We log FS reads already, might as well log ES content reads.
2021-02-18 18:52:35 +01:00
Léo Lam 41e2fab54c IOS/ES: Log content ID and index when opening contents for debugging
The content ID/index is what actually matters..
2021-02-18 18:52:35 +01:00
Léo Lam d0c91380c7 IOS/FS: Implement timings for older IOS versions as well
According to hwtests, older versions of IOS are slower at performing
various filesystem operations:

https://docs.google.com/spreadsheets/d/1OKo9IUuKCrniz4m0kYIaMP_qFtOCmAzHZ_zAmobvBcc/edit

(courtesy of JMC)

A quick glance at IOS9 reveals that older versions of IOS have a
simplistic implementation of memcpy that does not optimize large copies
by copying 16 bytes or 32 bytes per chunk, which makes cached reads
and writes noticeably slower -- the difference was significant enough
that the OoT speedrunning community noticed that IOS9 (the IOS that
is used for the OoT VC title) was slower.
2021-02-15 18:41:22 +01:00
Léo Lam f79e629119 Merge pull request #9499 from sepalani/pcap-ssl-raw
PCAP: Add raw SSL packets logging support
2021-02-14 18:39:33 +01:00
Sepalani d3dd830e8f PCAP: Add raw SSL packets logging support 2021-02-14 20:24:28 +04:00
Léo Lam be2cd2272d Merge pull request #9507 from leoetlino/device-prepareforstate
IOS: Remove unnecessary and unused PrepareForState
2021-02-14 16:30:34 +01:00
Léo Lam effd918837 Merge pull request #9508 from leoetlino/ipc-reply-cleanup
IOS: Clean up the way IPC replies are constructed
2021-02-14 01:59:41 +01:00
Léo Lam e62c33c413 Merge pull request #9500 from sepalani/pcap-log-session
PCAP: Improve TCP session logging
2021-02-13 20:50:58 +01:00
Léo Lam d0136dd7c2 IOS: Clean up the way IPC replies are constructed
Instead of constructing IPCCommandResult with static member functions
in the Device class, we can just add the relevant constructors to the
reply struct itself. Makes more sense than putting it in Device
when the struct is used in the kernel code and doesn't use any Device
specific members...

This commit also changes the IPC command handlers to return an optional
IPCCommandResult rather than an IPCCommandResult. This removes the need
for a separate boolean that indicates whether the "result" is actually
a reply, and also avoids the need to set dummy result values and ticks.

It also makes it really obvious which commands can result in no reply
being generated.

Finally, this commit renames IPCCommandResult to IPCReply since the
struct is now only used for actual replies. This new name is less
verbose in my opinion.

The diff is quite large since this touches every command handler, but
the only functional change is that I fixed EnqueueIPCReply to
take a s64 for cycles_in_future to match IPCReply.
2021-02-13 20:15:30 +01:00
Léo Lam 6e8881a426 IOS: Remove unnecessary and unused PrepareForState
PrepareForState is now unnecessary with the new implementation of
HostFileSystem::DoState, which does what the old implementation
(CWII_IPC_HLE_Device_FileIO::PrepareForState) used to do.
2021-02-13 16:56:29 +01:00
Léo Lam 99fc1c682a IOS: Simplify unnecessarily qualified names
Now that the ES class (now called ESDevice) and the ES namespace do
not conflict anymore, "IOS::" can be dropped in a lot of cases.

This also removes "IOS::HLE::" for code that is already in that
namespace. Some of those names used to be explicitly qualified
only for historical reasons.

There are no functional changes.
2021-02-13 01:36:09 +01:00
Léo Lam 522cb6b137 IOS: Use less ambiguous names for classes
Some of the device names can be ambiguous and require fully or partly
qualifying the name (e.g. IOS::HLE::FS::) in a somewhat verbose way.

Additionally, insufficiently qualified names are prone to breaking.
Consider the example of IOS::HLE::FS:: (namespace) and
IOS::HLE::Device::FS (class). If we use FS::Foo in a file that doesn't
know about the class, everything will work fine. However, as soon as
Device::FS is declared via a header include or even just forward
declared, that code will cease to compile because FS:: now resolves
to Device::FS if FS::Foo was used in the Device namespace.

It also leads to having to write IOS::ES:: to access ES types and
utilities even for code that is already under the IOS namespace.

The fix for this is simple: rename the device classes and give them
a "device" suffix in their names if the existing ones may be ambiguous.
This makes it clear whether we're referring to the device class or to
something else.

This is not any longer to type, considering it lets us get rid of the
Device namespace, which is now wholly unnecessary.

There are no functional changes in this commit.

A future commit will fix unnecessarily qualified names.
2021-02-12 21:40:31 +01:00
Sepalani fabf6f51cd PCAP: Improve TCP session logging 2021-02-12 13:42:18 +04:00
Sepalani 2a15bc6ab2 SSL: Workaround to remove SNI from ClientHello 2021-02-11 23:13:59 +04:00
Sepalani 82bb5d9915 NetworkCaptureLogger: PCAP support added
Log TCP/UDP read/write with fake packet.
2021-01-30 19:35:09 +04:00
Sepalani 289637f92f NetworkCaptureLogger: Move SSL logging 2021-01-28 21:23:18 +04:00
Shawn Hoffman 3193f3d5c4 rename Core/IOS/FS/FileSystem.cpp to FileSystemCommon.cpp 2021-01-27 14:29:48 -08:00
Shawn Hoffman 84128d9532 rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
Shawn Hoffman 07fd02f207 rename Core/Analytics to Core/DolphinAnalytics 2021-01-27 14:29:47 -08:00
Pierre Bourdon 27013e8d18 Merge pull request #9300 from leoetlino/ncd-wd-fixes
IOS: WD and NCD fixes
2021-01-06 00:51:33 +01:00
Admiral H. Curtiss 7abe1085e3 IOS/ES: Pass relevant caller title information to ImportTmd() and ExportTitleInit(). 2020-12-31 17:13:46 +01:00
Lioncash 0e91470828 IOS: Make use of insert_or_assign with AddDevice()
operator[] performs a default construction if an object at the given key
doesn't exist before overwriting it with the one we provide in operator=

insert_or_assign performs optimal insertion by avoiding the default
construction if an entry doesn't exist.

Not a game changer, but it is essentially a "free" change.
2020-12-29 19:32:18 -05:00
Lioncash ba0540b9c5 IOS: Allow for heterogenous name lookup
Allows lookups to be done with std::string_view or any other string
type. This allows for non-allocating strings to be used with the name
lookup without needing to construct a std::string.
2020-12-29 19:32:14 -05:00
Lioncash a8b0661fb0 Core: Make use of C++17 deduction guides with locks
C++17 allows omitting the mutex type, which makes for both less reading
and more flexibility (e.g. The mutex type can change and all occurrences
don't need to be updated).
2020-12-29 16:06:17 -05:00