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28e0607522ea46cfbced8cb9d86cf3ec7bcbce36
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Stenzek
74275bdfe3
D3D12: Don't keep screenshot/encoder buffers mapped
...
Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
hdcmeta
8cc686b360
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00